#ifndef TEST_SPHERE_H
#define TEST_SPHERE_H

#include "PhysicsBody.h"
#include "Texture.h"
#include "Vec3.h"
 
#include "Matrix.h"
#include <string>



class TestSphere : public PhysicsBody
{
public:
	TestSphere();
	TestSphere(float radius, float mass, const std::string& texFileName);
	void Draw();
	void Update();
	 
	
private:
	Matrix m_mat;
	float m_radius;
	Texture* m_pTexture;
};

#endif